Warioware: Twisted! Not stirred.

by wandrew on August 17, 2005

in GBA, Reviews

Having just recently bough a GBA SP (the limited edition gold Zelda one!), I thought I’d get a game my girlfriend would also like to play (she now has a ltd ed. Pokémon Emerald one herself), and she suggested Warioware: Twisted!, presumably in preparation for the DS and copy of Warioware: Touched! she plans to buy in a month or so, presumably in preparation for the Australian release of Nintendogs.

Despite the annoying bulge the cart comes with (only adding to Wario’s burlesque persona) that makes it hard to store, this game is ‘fun’ with a ‘ph’ (i.e. ‘phun’). The bulge is a necessary part of the game’s twist mechanism, which imbues it with the ability to respond to your turning the GBA like a little steering wheel (indeed, this would be an awesome mechanism to exploit the unconscious gamepad-turning people employ when playing driving games).

In typical Warioware fashion, this feature is used to assist you in a series of minigames, involving such gems as shaving a man’s face, ironing a shirt, or dunking a basketball. As the game progresses you may need to also employ the depression of the A button in combination with this feature. There is a slight “rumble” feature that adds to the tactility of the overall game experience (although it is so small it should be called ‘rattle’). Each level has a different feel, and allows you to unlock “souvenirs” that are usually non-game oriented (such as sawing a violin for no better reason than shits and giggles). Once an area is finished and the next one unlocked, you can also replay an area to up the high score there.

I say: bring on more games with twisting! I say: bring on Warioware: Touched!, and the Brave New World of gaming it ushers in! I say: steal my driving game idea, but give me a whole lot of money!

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