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	<title>Boy Meets Game &#187; PS2</title>
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	<link>http://www.boymeetsgame.com</link>
	<description>but do they fall in love?</description>
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		<title>To PS2 or to PS3 &#8211; that is the question</title>
		<link>http://www.boymeetsgame.com/109/to-ps2-or-to-ps3-that-is-the-question/</link>
		<comments>http://www.boymeetsgame.com/109/to-ps2-or-to-ps3-that-is-the-question/#comments</comments>
		<pubDate>Sat, 17 Feb 2007 07:38:10 +0000</pubDate>
		<dc:creator>Catherine</dc:creator>
				<category><![CDATA[Opinion]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://www.boymeetsgame.com/?p=109</guid>
		<description><![CDATA[Our PS2 died a few months ago which totally sucked and I put off replacing it because it just didn’t feel justified with the PS3 about to come it. But the more I thought about it, the more I realised that my likelihood of forking out $$$ for the PS3 was very slim in the [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Our PS2 died a few months ago which totally sucked and I put off replacing it because it just didn’t feel justified with the PS3 about to come it. But the more I thought about it, the more I realised that my likelihood of forking out $$$ for the PS3 was very slim in the immediate and medium term future. We don’t have an HD TV and the whole Blu-ray revolution does little for me. I don’t buy a huge amount of movie DVDs anyway and there isn’t one must have PS3 exclusive title. But we still had lots of playable PS2 titles and enough PS2 titles that were on the covet-list so yesterday we got a new PS2 and I don’t feel even the slightest bit bad about it.</p>
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		<title>No Japanese Games for Europe</title>
		<link>http://www.boymeetsgame.com/69/no-japanese-games-for-europe/</link>
		<comments>http://www.boymeetsgame.com/69/no-japanese-games-for-europe/#comments</comments>
		<pubDate>Tue, 24 Oct 2006 07:12:19 +0000</pubDate>
		<dc:creator>Catherine</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.boymeetsgame.com/?p=69</guid>
		<description><![CDATA[I don’t know enough about EU law, but it appears that they have some sort of provision against parallel trade of games. Anyway, a HK company has been banned from selling its Japanese games to anyone in the EU. Don’t know whether this includes games that aren’t available in Europe (what if you’re Japanese and [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I don’t know enough about EU law, but it appears that they have some sort of provision against parallel trade of games. Anyway, a HK company has been banned from selling its Japanese games to anyone in the EU. Don’t know whether this includes games that aren’t available in Europe (what if you’re Japanese and you want to play games in your mother tongue?) but this story doesn’t give any hints to exceptions. Unfortunately, this is just another example of governments enforcing anti-competitive corporate policies. It’s just incredible how intellectual property owners wield so much power. If something threatens your business model these days, you aren’t made to reevaluate it and innovate, the government just throws you a law to make your competition illegal. Brilliant!</p>
<blockquote><p>Japanese electronics maker Sony has won a legal battle in the UK to stop a Hong Kong company from selling PlayStation computer games manufactured for sale in Japan to European consumers through its website. Pacific Game Technology, which did not appear at the High Court hearing, operates a <a href="http://www.lik-sang.com/">website</a>, selling video games, consoles and accessories. Sony told the High Court that the website was in English, quoted prices in sterling and included testimonials from UK-based purchasers. One test purchase, shown to the Court, was marked “only for sale and use in Japan”. His Honour Judge Fysh, in a ruling handed down on October 18, said the infringing acts had been perpetrated in the European Economic Area (EEA), and not in Hong Kong. “It would make no sense if intellectual property rights in the EEA could be avoided merely by setting up a website outside the EEA crafted to sell within it. Were the acts of which complaint is made to have been committed physically within the EEA they would unarguably have been infringing acts. I cannot see how the electronic intermediary of a website which focussed at least in part on the EEA would make them any less so.” The injunction covers the whole of the EU.</p></blockquote>
<p>[<a href="http://www.managingip.com/default.asp?page=9&amp;PubID=198&amp;SID=658474&amp;ISS=22614&amp;LS=EMS109730">Managing Intellectual Property</a>]</p>
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		<title>Will the artistry of Okami ever be exhibited here?</title>
		<link>http://www.boymeetsgame.com/57/will-the-artistry-of-okami-ever-be-exhibited-here/</link>
		<comments>http://www.boymeetsgame.com/57/will-the-artistry-of-okami-ever-be-exhibited-here/#comments</comments>
		<pubDate>Fri, 13 Oct 2006 07:05:17 +0000</pubDate>
		<dc:creator>wandrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS2]]></category>

		<guid isPermaLink="false">http://www.boymeetsgame.com/?p=57</guid>
		<description><![CDATA[Capcom’s Clover Studios has just announced its dissolution (as of March 2007). Clover are the developers of the recent God Hand and the popular Viewtiful Joe series, but what worries me most is that Okami hasn’t come out here yet and is yet to be on any retailer’s future release list (it hasn’t even been [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Capcom’s Clover Studios has just <a href="http://ir.capcom.co.jp/english/news/html/e061012a.html">announced</a> its dissolution (as of March 2007). Clover are the developers of the recent <em>God Hand</em> and the popular <em>Viewtiful Joe</em> series, but what worries me most is that <a href="http://ww2.capcom.com/okami"><em>Okami</em></a> hasn’t come out here yet and is yet to be on any retailer’s future release list (it hasn’t even been classified by the OFLC). Is this going to be another brilliant game we miss out on, or are Capcom’s hands trustworthy enough to leave the matter in their hands?</p>
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		<title>SCE Australia boss gets international exposure</title>
		<link>http://www.boymeetsgame.com/55/sce-australia-boss-gets-international-exposure/</link>
		<comments>http://www.boymeetsgame.com/55/sce-australia-boss-gets-international-exposure/#comments</comments>
		<pubDate>Thu, 12 Oct 2006 09:04:20 +0000</pubDate>
		<dc:creator>wandrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.boymeetsgame.com/?p=55</guid>
		<description><![CDATA[After an interview posted early Tuesday morning in the Melbourne Age, SCE Australia boss Michael Ephraim was quoted on American and English gaming sites for what have been construed as controversial remarks on the various price points for next-gen consoles &#8211; particularly in reader comments. It’s a shame when honest responses are punished in such [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>After an <a href="http://blogs.theage.com.au/screenplay/archives/gaming_trends/003390.html">interview</a> posted early Tuesday morning in the Melbourne <em>Age</em>, SCE Australia boss Michael Ephraim was quoted on <a href="http://www.1up.com/do/sortIndex?sw=h">American</a> and <a href="http://www.gamesindustry.biz/content_page.php?aid=20299">English</a> gaming sites for what have been construed as controversial remarks on the various price points for next-gen consoles &#8211; particularly in reader comments. It’s a shame when honest responses are punished in such a way, and leads to the usual sound-bite PR mentality that gamers and journalists profess to rail against. You can read Ephraim’s response to the hoo-ha <a href="http://blogs.theage.com.au/screenplay/archives/gaming_news/003427.html">here</a>.</p>
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		<title>Fahrenheit: The temperature finally drops.</title>
		<link>http://www.boymeetsgame.com/32/fahrenheit-the-temperature-finally-drops/</link>
		<comments>http://www.boymeetsgame.com/32/fahrenheit-the-temperature-finally-drops/#comments</comments>
		<pubDate>Mon, 24 Oct 2005 05:57:03 +0000</pubDate>
		<dc:creator>wandrew</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.boymeetsgame.com/?p=32</guid>
		<description><![CDATA[Interactive Cinema as a genre rose and fell in the early to mid 90&#8242;s, with (infamous) titles such as Dragon&#8217;s Lair and Cyberwar that gave you superior graphics at the expense of gameplay &#8211; requiring you simply to press Left or Right at the correct moment occasionally. Now wacky Frenchman David Cage of Quantic Dream [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Interactive Cinema as a genre rose and fell in the early to mid 90&#8242;s, with (infamous) titles such as <a href="http://klov.com/D/Dragon%27s_Lair.html"><em>Dragon&#8217;s Lair</em></a> and <a href="http://en.wikipedia.org/wiki/Cyberwar_%28video_game%29"><em>Cyberwar</em> </a>that gave you superior graphics at the expense of gameplay &#8211; requiring you simply to press Left or Right at the correct moment occasionally. Now wacky Frenchman David Cage of <a href="http://www.quanticdream.com/#home">Quantic Dream</a> has made his attempt to resurrect the genre with <a href="http://atari.com/fahrenheit/uk/index.html"><em>Fahrenheit</em></a>.</p>
<p>In their previous outing <a href="http://www.quanticdream.com/#omikron"><em>Omikron: The Nomad Soul</em></a> (1999), Quantic Dream employed instead &#8220;Sandbox&#8221; (I hate that definition) style gameplay for their &#8220;immersive experience&#8221;: cutting the player loose in the city of an alternate dimension. Now they&#8217;ve changed their tack to Interactive Cinema (to read their gaming manifesto in handy point-form click <a href="http://www.quanticdream.com/pages/games.php?page=cinema">here</a>), although they still utilise their motion-capture studio to its fullest.</p>
<p>Being a big fan of <em>Nomad Soul</em> (as it was named out here in Aus), I&#8217;d been awaiting the sequel (which has just gone <a href="http://omikron.dasmirnov.net/">back into development</a>) for some time; until it was put on hold indefinitely to complete their new project <em>Fahrenheit</em>. This game looked promising enough, especially with the interesting idea of playing it from multiple (often directly opposing) viewpoints; each bundled as a separate episodic module to be released (roughly) monthly &#8211; to give it the feel of a television series. Various things conspired against Quantic Dream, and the episodic structure was abandoned, as well as their original publisher. That it came out at all is miraculous to say the least; to be successful at all is the icing on the cake.</p>
<p><em>Nomad Soul</em> was criticised for trying to be all things to all men: it attempted to integrate several genres into one (Adventure; FPS; Fighting), leaving adherents of each genre unsatisfied. While Cage would no doubt try to defy categorisation of <em>Fahrenheit</em> under anything but &#8220;Interactive Cinema&#8221;, the game has been all but offically adopted by the Adventure genre and community. It might best be viewed as one of <a href="http://dreamfall.com/">several possible new directions</a> for the ailing genre to take.</p>
<p>It starts out promisingly enough, beginning with a cinematic sweep over New York City with the main character providing voice-over that sounds slightly cheesy, but not unforgivably so. The first scene is suitably gritty, not to mention tense. The primary innovation on the branching dialogue trees typical of Adventure games is that there is a time limit to your choices, so everything you do is given an urgency, but unfortunately this urgency isn&#8217;t always appropriate. From &#8216;level&#8217; to &#8216;level&#8217; you are given the option of controlling any one of the 3 main characters (not 4, despite what the game promises &#8211; if you&#8217;re going to include Marcus&#8217; tiny part then why not also The Oracle&#8217;s, making 5?), however this choice is seemingly illusory, as all must be completed to advance. (This might not be entirely true, I&#8217;ve only played it through once, and it&#8217;s possible that you might be able to skip less important sections depending on the choices you make.)</p>
<p>And this is another claim the game makes for innovation: that the branching storyline choices provide for alternate endings. The autosave feature (which is activated virtually every scene) means that you cannot really create multiple savegames on the one playthrough to make different choices; instead, you must play the whole game through to see the different story branches (although it seems it may be possible to circumvent this feature with the help of a little inventiveness).</p>
<p>Somewhere around the middle of the game, the complexity and pace of the story speed up dramatically and, unfortunately, bottom-out somewhat. One is left with the feeling that this is the result of abandoning the episodic structure in favour of a single &#8216;feature&#8217;. It seems that the story from this point was written, but not yet fleshed-out, and any subsequent &#8216;fleshing-out&#8217; was cursory to say the least. The relationship between the two main characters is never really developed, and when it climaxes there are definite titters to be heard from the &#8216;audience&#8217;.</p>
<p>This may not be a result of rushed development, however, and may instead just be bad writing. The same accusation can be made of the bizarre love-twist finale to <em>Nomad Soul</em>; indeed many elements of that game are included in <em>Fahrenheit</em>. At times it feels like someting of a &#8216;Best-Of&#8217; reel of things from <em>Nomad Soul</em> (in the same sense that some of the best gags in <em>Shaun of the Dead</em> were just rehashed from <em>Spaced</em>), and certain story elements (such as the aforementioned relationship) come across as rather farcical. Come to think of it, there are more farcical elements than just the storyline: for instance, Afro-American character Tyler Miles is always accompanied by a funky, porn-ish soundtrack, even during the darker moments of the story.</p>
<p>That said, the awesomeness of the soundtrack is truly revealed upon unlocking it as one of the easter eggs (which is what those coupons you pickup through out the game are for), besides which it makes for some damned funny gaming. The downtime scenes such as where where the same character has a basketball shoot-out with a colleague to avoid paying back the 100 bucks he owes him is equally cool, as well as when the two cops have a spar in the gym.</p>
<p>I bought it on PS2 rather than PC, as for several years Adventure games had been simultaneously released on PC and console, and I’d never tried the console versions. Given that the controls were usually geared towards those platforms, it was worth a try. The graphics were decent for PS2, but not suitably improved from <em>Nomad Soul</em> to impress me overmuch. Everything is muted by the grainy filter and subdued colour palette, and this serves to disguise the lower level of detail: I&#8217;d be interested to see what the X-Box and PC versions look like. The motion-capture, however, has not improved enough since 1999, and the models still tend to exaggerate all their movements. Thankfully, characters no longer only mime wielding objects (as in <em>Nomad Soul</em>), and are now provided with appropriate props.</p>
<p>The control system has been discussed at length elsewhere; suffice it for me to say that my biggest criticism of it is that it means you can only watch the action set-pieces of the game in your peripheral vision, and most of them aren&#8217;t unlockable as easter eggs. This can be slightly annoying, as they&#8217;re quite spectacular in a <em>Matrix</em>-y sort of way. Indeed, the game manages to fall on the right side of the very fine line between homage and plagiarism/derivativeness; a fall that always seems to be inexplicable. Oh, and the sex-scene that was cut from the US release ISN&#8217;T interactive, at least in the Australian version. Or maybe I just hadn&#8217;t made the right story-branch decisions earlier …</p>
<p>This is a game that every serious Adventure gamer (and they all take themselves a bit seriously, don&#8217;t they?) should play, if only to see one possible trajectory their beloved genre may take. It&#8217;s also part of the gaming vanguard where developers are trying to make games for people who don&#8217;t usually play them (see the above-linked manifesto). Interesting stuff; watch this space.</p>
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		<title>Australia Gets Fahrenheit: Discards Celsius.</title>
		<link>http://www.boymeetsgame.com/28/australia-gets-fahrenheit-discards-celsius/</link>
		<comments>http://www.boymeetsgame.com/28/australia-gets-fahrenheit-discards-celsius/#comments</comments>
		<pubDate>Mon, 03 Oct 2005 05:50:42 +0000</pubDate>
		<dc:creator>wandrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.boymeetsgame.com/?p=28</guid>
		<description><![CDATA[I was finally able to pick up Fahrenheit last week and, maybe because I have been expecting a game from David Cage/Quantic Dream of Omikron: The Nomad Soul fame, I just don&#8217;t feel that it&#8217;s quite the Second Coming we were all promised. That said, I&#8217;ve only played it for a very short time so [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I was finally able to pick up <em>Fahrenheit</em> last week and, maybe because I have been expecting a game from David Cage/<a href="http://www.quanticdream.com/#home">Quantic Dream</a> of <a href="http://www.quanticdream.com/#omikron"><em>Omikron: The Nomad Soul</em></a> fame, I just don&#8217;t feel that it&#8217;s quite the Second Coming we were all promised. That said, I&#8217;ve only played it for a very short time so far. We shall see.</p>
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		<title>Waiting For Fahrenheit. Prophesy THIS.</title>
		<link>http://www.boymeetsgame.com/21/waiting-for-fahrenheit-prophesy-this/</link>
		<comments>http://www.boymeetsgame.com/21/waiting-for-fahrenheit-prophesy-this/#comments</comments>
		<pubDate>Tue, 20 Sep 2005 05:41:31 +0000</pubDate>
		<dc:creator>wandrew</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://www.boymeetsgame.com/?p=21</guid>
		<description><![CDATA[Where&#8217;s Fahrenheit? It was due out last Friday, but there&#8217;s no word on it yet. I hate living in the arse-end of the world.]]></description>
			<content:encoded><![CDATA[<p></p><p>Where&#8217;s <a href="http://atari.com/fahrenheit/uk/index.html"><em>Fahrenheit</em></a>? It was due out last Friday, but there&#8217;s no word on it yet. I hate living in the <a href="http://www.australia.com/index.aspx">arse-end of the world</a>.</p>
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